When AMD launched the Polaris-based Radeon RX 480 in June 2016, the focus was firmly on the mainstream market, looking to offer superior value over raw performance. At the same time, AMD also sought to improve their power efficiency by leveraging both microarchitectural changes and their first generation of FinFET GPUs.

Ultimately, this straightforward approach was somewhat derailed by the recent cryptocurrency mining craze, but Polaris has carried on, with bits and pieces appearing in consoles (Xbox One X and PS4 Pro) as well as an early 2017 refresh in the form of the RX 500 series. Launching today is the latest entry with new top offering in the RX 500 series: the AMD Radeon RX 590.

AMD Radeon RX Series Specification Comparison
  AMD Radeon RX 590 AMD Radeon RX 580 (8GB) AMD Radeon RX 480 (8GB) AMD Radeon RX 470
Stream Processors 2304
(36 CUs)
2304
(36 CUs)
2304
(36 CUs)
2048
(32 CUs)
Texture Units 144 144 144 128
ROPs 32 32 32 32
Base Clock 1469MHz 1257MHz 1120MHz 926MHz
Boost Clock 1545MHz 1340MHz 1266MHz 1206MHz
Memory Clock 8 Gbps GDDR5 8 Gbps GDDR5 8 Gbps GDDR5 6.6Gbps GDDR5
Memory Bus Width 256-bit 256-bit 256-bit 256-bit
VRAM 8GB 8GB 8GB 4GB
Transistor Count 5.7B 5.7B 5.7B 5.7B
Typical Board Power 225W 185W 150W 120W
Manufacturing Process GloFo/Samsung 12nm GloFo 14nm GloFo 14nm GloFo 14nm
Architecture GCN 4 GCN 4 GCN 4 GCN 4
GPU Polaris 30 Polaris 20 Polaris 10 Polaris 10
Launch Date 11/15/2018 04/18/2017 06/29/2016 08/04/2016
Launch Price $279 $229 $239 $179

In short, the RX 590 is another Polaris 10 revision but now built on GlobalFoundries' 12nm process, enabling higher clockspeeds on an increased power budget. In that sense, it is much like the RX 580 refresh and its increased clocks over the RX 480, achieved by spending all the efficiency gains from manufacturing maturity – and then some, given the additional 35W TBP increase. The RX 590 ups the ante with a 225W TBP, 75W over the original RX 480 TBP, and hits RX Vega level clockspeeds with reference 1469MHz/1545MHz clocks.

Naturally, the tradeoffs between power efficiency and raw performance is a classic problem of silicon engineering, and it’s been somewhat of a sticking point for Polaris since the beginning. Even though Polaris improved on efficiency over older GCN products, NVIDIA’s top-to-bottom Pascal series brought its own power and clockspeed improvements. At the original RX 400 series launch, pushing the 150W power budget to its limits led to the single 6pin powered reference RX 480’s issues with power draw from the PCIe slot. So as we noted at the RX 500 launch, instead of fighting an efficiency battle that they can’t win, AMD has opted for raw performance and competing on value.

Otherwise, there aren’t any other architectural changes, and memory bandwidth is unchanged. We’ve already seen that Polaris 10 likes memory bandwidth, but realistically the volume and timing of these RX 590 parts are unlikely to warrant the cost or validation of alternatives (i.e. 9 Gbps GDDR5), especially considering the recent memory supply crunch. As for the 12nm process itself, AMD isn’t disclosing much, but given development costs it’s likely a straight port of the 14nm design with 9T transistor libraries, much like Zen+. With an identical die size and transistor count to Polaris 10, the silicon layout is presumably like Zen+ as discussed by Ian earlier this year; additional dark silicon that can now act as a thermal buffer between features. Or in other words, lowering potential thermal limitations to enable higher clocks, something that's no easy feat given that Polaris wasn't originally designed to clock quite this high.

Polaris in the Year 2018

On that note, GlobalFoundries’ 12LP has been available for most of last year, and we’ve already seen it in action with Ryzen 2000 and Threadripper 2. And “Vega 14nm+” was indeed listed on AMD’s roadmap in mid-2017 though no longer present by the time of CES 2018. So why is AMD doing this now, on the cusp of 2019? AMD’s line is that given limited capacity and time-to-market considerations, this was the timeframe for the RX 590 to happen.

Unpacking this a little bit, when we take capacity at face value, the Ryzen 2000 family (which includes Raven Ridge) is considerably higher volume compared to one graphics SKU and carries much more market impact, which factors into resources for both fabbing and productizing the RX 590. In any case, being pin-compatible with Polaris 10, Polaris 30 allows board partners to quickly integrate the GPU into existing high-end RX 580 board designs. Meanwhile the story behind Vega 12nm (as with other Vega details) is known only to AMD and out-of-scope here, but roughly speaking the obstacles facing RX 590 development would be multiplied with Vega.

We also know the impact of decreasing cryptocurrency mining demand and potential channel congestion, but also of the AIB dynamics that AMD need to consider with GPUs. Seasonally, the first half of the year is flat to down for GPU sales, and today’s launch of course is just in time for the Black Friday and holiday window (though AMD has probably missed most of the OEM window). Not to be forgotten is their erstwhile competitor NVIDIA and the new generation of high-end GeForce RTX cards; hardware launches tend to be best met with some kind of hardware response, even on solely marketing grounds as in this case the RTX 2070 and above compete in a different segment than the RX 590.

The Radeon RX 590 Lineup and Positioning

Like the RX 580, AMD is not shipping a reference design for the RX 590, and four custom models (XFX, PowerColor, Sapphire, and Asus) are available today. At a glance, the AIB cards appear to reuse boards found in factory-overclocked RX 580s, which is expected given the drop-in compatibility of Polaris 30. Meaning, for overbuilt boards that already meet the RX 590 power requirements, then partners can simply put in a Polaris 30 GPU and flash the RX 590 BIOS. Realistically, heavily factory-overclocked RX 580s are not too far off from RX 590's clocks, with boards and thermal solutions built for higher TBPs anyway. For example, the XFX RX 590 Fatboy and PowerColor RX 590 Red Devil are not far from the XFX RX 580 GTS Black Edition OC+ and PowerColor RX 580 Red Devil Golden Sample, both with 1425MHz boost.

To sweeten the deal, AMD is including a launch bundle of three games: Resident Evil 2 (2019), The Division 2, and Devil May Cry 5. Officially, it's called the "Raise the Game Fully Loaded" bundle and brings all three games for qualified RX Vega and RX 590 purchases, and any two of the three for qualified RX 580 purchases. The offer runs until February 9, 2019. In any case, the original three-game “Raise The Game” bundle for RX Vega, RX 580, and RX 570 concluded at the start of the month, so AMD has no other competing promotions on their side. NVIDIA, however, still has their Monster Hunter: World bundle for the GTX 1070 Ti, GTX 1070, and GTX 1060 6GB running until November 29th.

And on the topic of the Pascal-based 1280 core GeForce GTX 1060 6GB, it remains the primary competition for the RX 590. Since its July 2016 launch, the GTX 1060 6GB has been squaring up against Polaris since July 2016, with a mild 2017 refresh in the form of 9Gbps GDDR5 variants. The GeForce RTX 20 series has not offered a direct successor for the GTX 1060 6GB or below, so there’s a potential opening for a modern card in that price/performance space. But AMD is clear in targeting the performance gap between the RX Vega 56 and RX 580 8GB.

Nevertheless, the RX 590 is an iterative product and much like the RX 580 is not intended for current Polaris 10 owners. So AMD is largely trying to court those gaming at 1080p on older mainstream cards like the GTX 970 and R9 380. Or in other words, those due for an upgrade and looking at the $200 to $400 video card market. At an MSRP of $279, the RX 590 is certainly differentiated by price from the RX 580 8GB, which can currently be found for around $200-$210. Meanwhile the GTX 1060 6GB is around $250 at the time of writing. As the third iteration of Polaris 10, the RX 590 will need to ensure a solid lead over both, especially if power consumption hits the roof. We’ll soon find out.

Fall 2018 GPU Pricing Comparison
AMD Price NVIDIA
Radeon RX Vega 56 $519  
  $479 GeForce GTX 1080
  $409 GeForce GTX 1070 Ti
  $379 GeForce GTX 1070
Radeon RX 590 $279  
  $249 GeForce GTX 1060 6GB
(1280 cores)
Radeon RX 580 (8GB) $200/$209 GeForce GTX 1060 3GB
(1152 cores)
The Unlikely Legacy: AMD GFX8 Enters Its Fifth Year
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  • El Sama - Thursday, November 15, 2018 - link

    To be honest I believe that the GTX 1070/Vega 56 is not that far away in price and should be considered as the minimum investment for a gamer in 2019.
  • Dragonstongue - Thursday, November 15, 2018 - link

    over $600 for a single GPU V56, no thank you..even this 590 is likely to be ~440 or so in CAD, screw that noise.

    minimum for a gamer with deep pockets, maybe, but that is like the price of good cpu and motherboard (such as Ryzen 2700)
  • Cooe - Thursday, November 15, 2018 - link

    Lol it's not really the rest of the world's fault the Canadian Dollar absolutely freaking sucks right now. Or AMD's for that matter.
  • Hrel - Thursday, November 15, 2018 - link

    Man, I still have a hard 200 dollar cap on any single component. Kinda insane to imagine doubling that!

    I also don't give a shit about 3d, virtual anything or resolutions beyond 1080p. I mean ffs the human eye can't even tell the difference between 4k and 1080, why is ANYONE willing to pay for that?!

    In any case, 150 is my budget for my next GPU. Considering how old 1080p is that should be plenty.
  • igavus - Friday, November 16, 2018 - link

    4k and 1080p look pretty different. No offence, but if you can't tell the difference, perhaps it's time to schedule a visit with an optometrist? Nevermind 4K, the rest of the world will look a lot better also if your eyes are okay :)
  • Great_Scott - Friday, November 16, 2018 - link

    My eyes are fine. The sole advantage of 4K is not needing to run AA. That's about it.

    Anyone buying a card just so they can push a solid framerate on a 4K monitor is throwing money in the trash. Doubly so if they aren't 4->1 interpolating to play at 1K on a 4K monitor they needed for work (not gaming, since you don't need to game at 4K in the first place).
  • StevoLincolnite - Friday, November 16, 2018 - link

    There is a big difference between 1080P and 4k... But that is entirely depending on how large the display is and how far you sit away from said display.

    Otherwise known as "Perceived Pixels Per Inch".

    With that in mind... I would opt for a 1440P panel with a higher refresh rate than 4k every day of the week.
  • wumpus - Saturday, November 17, 2018 - link

    Depends on the monitor. I'd agree with you when people claim "the sweet spot of 4k monitors is 28 inches". Maybe the price is good, but my old eyes will never see it. I'm wondering if a 40" 4k TV will make more sense (the dot pitch will be lower than my 1080P, but I'd still likely notice lack of AA).

    Gaming (once you step up to the high end GPUs) should be more immersive, but the 2d benefits are probably bigger.
  • Targon - Saturday, November 17, 2018 - link

    There are people who notice the differences, and those who do not. Back in the days of CRT monitors, most people would notice flicker with a 60Hz monitor, but wouldn't notice with 72Hz. I always found that 85Hz produced less eye strain.

    There is a huge difference between 1080p and 2160p in terms of quality, but many games are so focused on action that the developers don't bother putting in the effort to provide good quality textures in the first place. It isn't just about not needing AA as much as about a higher pixel density and quality with 4k. For non-gaming, being able to fit twice as much on the screen really helps.
  • PeachNCream - Friday, November 16, 2018 - link

    I reached diminishing returns at 1366x768. The increase to 1080p offered an improvement in image quality mainly by reducing jagged lines, but it wasn't anything to get astonished about. Agreed that the difference between 1080p and 4K is marginal on smaller screens and certainly not worth the added demand on graphics power to push the additional pixels.

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