AMD has released their first Radeon driver update for September this week with Radeon Software Crimson Edition 16.9.1. Notable in this release is that along with the usual batch of fixes, this build adds support for the newly released "preview" for the DirectX 12 rendering path in Deus Ex: Mankind Divided.

But before we get to Deus Ex, let's talk about bug fixes. Display driver version 16.40.2011 of Radeon Software Crimson Edition 16.9.1 has the (now typical) moderate list of fixes. Of note, a couple of flickering issues have been fixed, one involving 144Hz non-FreeSync displays and another with desktop rendering on FreeSync displays. There is now a fix for negative CrossFire scaling in Total War: Warhammer on Radeon RX 400 series configurations, and a fix for hanging in Grand Theft Auto V. Lastly, AMD has also implemented a fix for an issue that caused some RX 400 series cards to suffer from high GPU usage when resuming from sleep.

After all the new fixes we are given a DX11 DOTA 2 CrossFire profile, and more importantly, support for the new DirectX 12 rendering path in Deus Ex: Mankind Divided. It should be noted however that the DX12 path is being released as a "preview" - accessible through Steam as a beta update - as it's not quite ready for widespread use. Otherwise the final release of the DX12 patch is expected on the week of September 19th, 2016, and will also add DX12 Muti-GPU support. Eidos Montreal expects everyone to see improvements, but in the event of issues they encourage users to roll back to the main branch and state that there are no visual or gameplay differences between the DX11 and DX12 versions.

As always, those interested in reading more or installing the updated hotfix drivers for AMD’s desktop, mobile, and integrated GPUs can find them either under the driver update section in Radeon Settings or on AMDs Radeon Software Crimson Edition download page.

Source: AMD

Source: Steam Community

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  • Michael Bay - Friday, September 9, 2016 - link

    No visual differences. What a great way to promote DX12.
  • scewb - Friday, September 9, 2016 - link

    The point of DX 12 isn't to make things look nicer. It is for better FPS.
  • Michael Bay - Friday, September 9, 2016 - link

    Nothing on that front either.
  • psyclist80 - Friday, September 9, 2016 - link

    Only if youre running Nvidia hardware(actually decreases performance)...AMD's cards are showing up to 10% gains...Hawaii, just gets better with age.
  • Michael Bay - Saturday, September 10, 2016 - link

    So AMD got to where nV has been from game launch, great.
  • valinor89 - Saturday, September 10, 2016 - link

    It seems that NVIDIA gpu actually get worse results over time while AMD gpus get better results in the long run.
  • psyclist80 - Saturday, September 10, 2016 - link

    Pretty sure AMD has wiped the floor with Nvidia with this game...RX470 matching the 1060 6GB. It is afterall and AMD sponsored game...but just another DX12 title where AMD excels and Nvidia doesnt...hope they can figure out whats wrong and fix the drivers, or could it be because Pascal is lacking Async hardware.
  • naretla - Saturday, September 17, 2016 - link

    With DX12 and Vulkan developers shoulder more of the burden for optimizing games compared to DX11 and OpenGL. The upside is that they can potentially squeeze more performance out of the same hardware. The downside is that if developers don't optimize as well (as seen with many AMD-sponsored DX12 titles on Nvidia hardware) then there's no benefit or even regression. Properly implemented, DX12 and Vulkan should never decrease performance.
  • tamalero - Saturday, September 17, 2016 - link

    no difference compared to Nvidia sponsored titles actually sabotaging stuff on AMD cards (see batman AA debacle)
  • tamalero - Saturday, September 17, 2016 - link

    got an old AMD/Sapphire 7950HD dualX here, got a beefy performance increase with DirectX12.
    no more stuttering on cover and getting out of cover. Aiming with scope is still glitchy, but I dont think its a video card issue.

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