Creative by The Numbers

We'll start with Creative's financial/business situation first, as it will help us paint the picture of their overall health and market status.

Creative first went public in 1992, listing their shares on the NASDAQ stock exchange. It's important to note however that Creative is not an American company but rather a Singapore company; so the NASDAQ listing was followed 2 years later with a listing on the Singapore Exchange, a result of their desire to tap the richer American IPO market. Creative Labs as we commonly refer to them by is actually the American subsidiary of Creative Technology Ltd.

If a stock is the best way to measure the health of a company, then Creative is about as sick as they come. Creative's lowest stock price ever was in 1996, where the stock hit a mid-day price for three days straight of $3.50, closing slightly higher than it each time. Following that low point Creative has seen numerous high-flying years, since then, peaking at nearly $40 in 2000. However the good times for Creative took a hit following the general economic downturn of 2001 and the company has never quite recovered. This has culminated in a near-continuous slide since the start of 2005, and nearly 3 whole years later the company's stock price is now flirting with the all-time low. On August 22nd of this year they briefly traded at $3.58, a mere $0.08 above their all-time low. Although they are now back up above $4 at $4.08, by this standard Creative is still in very, very poor shape.


Stock history courtesy of Yahoo! Finance

Furthermore as of the start of September, Creative has ceased listing its stock on the NASDAQ, now focusing on trading it exclusively over the Singapore Exchange, with some trading still taking place as Over The Counter trades in the United States. Creative has cited the reason for the move as being two things: 1) Most of the trading of the stock these days is done over the Singapore Exchange making the NASDAQ listings redundant and 2) They were dissatisfied with the reporting requirements for companies listed on American exchanges, which requires a level of detail and work not required for the Singapore Exchange. In other words, the reporting requirements enforced upon them to be listed on the NASDAQ weren't worth the limited trading business it was bringing them. To be fair to Creative, this announcement was made on June 14th, more than two months before they scraped the bottom, but it still has happened at a bad time for them.

To understand why their stock price is so low, we'll next take a look at their revenue, which for obvious reasons greatly influences their stock price. Creative uses a modified fiscal year calendar, with their fiscal year ending on June 30th of the year (the end of the second quarter on the traditional calendar). For the 4th quarter of fiscal year 2007 (Q4FY07, aka Q2'07) final quarter they had a revenue of $165mil, with an operating expense of $183mil, putting them in the red for the quarter to the tune of $18mil. After other income and losses (taxes, interest, etc) they lost just shy of $20mil for the quarter.

Their entire year is a brighter story, with revenue of $915mil and a final net income of $28mil. However these numbers look better for Creative than they actually are, due to the fact that in FY2007 they received a very large one-time payment for $100mil. In 2005 Creative was awarded a user interface patent for MP3 players, they promptly turned around and went after Apple with it, as Apple controls the lion's share of the MP3 player market. In August of 2006 Apple and Creative settled the matter with Apple paying Creative $100mil to drop all legal suits against Apple (with Steve Jobs saying "Creative is very fortunate to have been granted this early patent").

It's because of that $100ml payment that Creative was able to turn a profit for FY2007, and while we can't calculate what their exact income would have been for FY2007 without it, all other things held the same they would have had a sizable loss for the year. We would need to go back to FY2004 to find the last time Creative turned a real profit, when that year they pulled in $134mil. FY2005 was effectively break-even with a very slight profit of $590,000, and FY2006 saw a loss of a massive $118mil. This roughly correlates with Creative's stock price slide; they haven't turned a significant profit since FY2004 and haven't seen their stock price go up for any significant period of time since January 2005. As a result, at this point Creative is by no means destitute, thanks in large part to their settlement with Apple, but the immediate outlook isn't good, with no immediate sign that they'll be able to turn a profit in the near future.

Wrapping up Creative's financial situation, Creative includes some very interesting statistics with their fiscal reports: revenue as a share of location, and revenue as a share of product type. If you're in the Americas and you've ever felt that Creative doesn't seem very active here, you're not alone; the percentage of revenue coming from the Americas has shrunk over the past year from nearly half of all of Creative's revenue (46%) to less than a third (30%). Europe is now Creative's largest source of revenue at 47%, and Asia rounding things out at 23%.

As for the product situation, Creative has for years relied on portable media players for the majority of its revenue. This peaked in the later part of 2006, where such devices were 70% of their revenue, while this has since dropped a bit to 57% as of the end of Q4FY07. This market has a large reliance on new product releases making it volatile, but it still represents a general trend for Creative in the reduction of revenue coming from portable media players. No other product segment from Creative is nearly as big; audio, speakers, and everything else are all fairly close in size, although Creative is going to have to rely on these more and more as their portable media player revenue continues to slide.

Revenue By Geographical Region
Q4FY2007 Q3FY2007 Q4FY2006
Americas 30% 32% 46%
Europe 47% 49% 37%
Asia & Other 23% 19% 17%
.


Revenue By Product Category
Q4FY2007 Q3FY2007 Q4FY2006
Portable Media Player 57% 52% 65%
Audio 15% 17% 13%
Speakers 18% 21% 13%
Other 10% 10% 9%
.
Index Creative’s Technology
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  • BitJunkie - Wednesday, October 3, 2007 - link

    Great article, and good summary. Could list at least 10 reasons to be annoyed with Creative but the most illustrative is that:

    You can't plug an AC'97 based front connector in to their X-Fi add-in boards. So EVEN IF someone wanted to use one of their boards rather than the excellent Realtek integrated solutions you automatically gimp the functionality of your chassis unless you buy their intel based front panel and clog up a 3" drive bay. They are using standards to force people to buy their own products. I paid for an add-in board, discovered this and threw the thing away. That's the last cent they get from me.

    RIP Creative.
  • The Jedi - Saturday, October 6, 2007 - link

    It turns out Intel is the one who changed up the front audio panel header from the AC'97 standard to the HD Audio standard. Creative supports the newer HD Audio front ports, but most PC cases have the older AC'97 ports. I've run into this myself and it looks like I only get headphones in the front. It looks like Auzentech actually supports the AC'97 standard ports on their cards FWIW.
  • BitJunkie - Sunday, October 7, 2007 - link

    That's my point. Creative resist the HD Audio standard when it comes to the implementation of their add-in cards, but rather cynically use it for their front panel connector. So for the majority of people who have an AC'97 front panels built in to their chassis, they are forced to buy the Creative front panel to have that front panel functionality.

    Guess what Creative do? they bundle the front panel with their more expensive add-in cards, forcing you to pay more than you want just to get some basic functionality you should have anyway. Idiots.
  • DaveLessnau - Wednesday, October 3, 2007 - link

    I'd bump your rating up one, but it's already maxed out. This is EXACTLY why Creative's going bankrupt and everyone is glad its happening. Excellent post.
  • bigpow - Tuesday, October 2, 2007 - link

    I second that.
    It was all good and fun, while it lasted.

    But it's time to move on and the end of an era is here.

    IT industry don't have mercy for those who are slow or lame.
    Only the fastest/most flexible ones can survive.

    Compare that to the auto industry (if that's the case, the big 3 would be dead a long time ago)
  • n7 - Tuesday, October 2, 2007 - link

    Nice summary.

    Good article too, thanx.
  • trelin - Tuesday, October 2, 2007 - link

    I've always kept a spot of sincere hatred for Creative for the way they sued Aureal into declaring bankruptcy, then purchasing the Aureal IP afterwards.

    Aureal eventually won the lawsuit, but legal defense costs tied up funding for the AU8830. By the time it was done they simply did not have the funds to bulk produce the virtually completed chip/reference-card design and had to scrap the project.

    I don't begrudge Creative for making an inferior product, but for their deplorable tactics I do hope they die and are forced sell their IP for a fraction of their development costs.
  • takumsawsherman - Wednesday, October 3, 2007 - link

    Yes, this was total manipulation of the legal system by Creative for illicit destruction of a competitor. Having always used Sound Blaster cards for add-in situations, I was skeptical when my distributor sales guy told me to try some Aureal Vortex 2 SuperQuads. But, seeing as the Creative equivalent was $100 at the time, and the Superquads were $50 retail, I figured I would give them a shot.

    The sound quality was amazing, and while the drivers weren't perfect, this was the beginning of Creatives "horrible overstuffed driver" stage. $50 got the machine amazing 3D sound with A3D which Creative tried to "me too" with EAX. Except that A3D was really great, and EAX sounded like garbage. I was a convert, and was able to cheaply add great sound to the systems I was building.

    Unfortunately, instead of rising to the challenge, Creative used it's tried and true "sue them into submission" strategy. Years later, I come across many SB cards with horrible crackling noises, pain in the butt driver installs, and my brain has me convinced that those old SuperQuads still sound better. Aureal was a fantastic company with fantastic technology, and Creative's big bankroll was the only thing that enabled them to drain Aureal's.

    So, I totally agree with your last sentence, except I will add that I hope the Aureal people raise money to buy the IP and then make the moves that will revitalize the market.
  • sc3252 - Tuesday, October 2, 2007 - link

    "Creative's problems are further compounded by Microsoft at #4, who is more than happy to lose money on the media player market for now" Golden! Microsoft seems to love losing money, as long as they have a chance next round.
  • ricleo2 - Tuesday, October 2, 2007 - link

    Another great article here on Anandtech. This is one of the few articles here I fully understand. When I company in this shape starts spending more on R and D, look for a rebound. Otherwise look for bankruptcy or a buyout.

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